Before all this clever software was available CGI lighting artists cleverly faked realistic lighting by using simple spotlights, omnidirectional lights and direct lights. This is more art than science.
With modern computers being many times faster than those old machines, render times for old school lighting in these situations are tiny, so I've decided to try learning those techniques to help me generate walk-throughs which typically require many hundreds of frames.
Advanced lighting with Global Illumination, Final Gather and Ambient Occlusion |
The same view with simple lighting to fake the natural daylight |
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