Thursday, 26 May 2011

Studio render setup

I followed a tutorial to set up studio-style lighting for product visualisations.  Getting the lighting levels right is a bit of a challenge, but the quality of light is pretty promising.
I had a go at a glass and liquid render too with the same studio setup and this proved even more challenging to light effectively.  I will need to learn more about traditional photography-style lighting methods (and here's some more) in order to get this right.

Wednesday, 25 May 2011

Greeble City


Greeble is a cool plug-in for Max and it can quickly create random-looking cuboid shapes.  This took about 20 mins to build, light and render.

"That'll Never Fly". (1 hr modelling session)

Tuesday, 24 May 2011

Bugatti restart

After some good advice from the friendly folks at Maxforums I've decided to restart:

Monday, 23 May 2011

Bugatti





Radiator grille started, edge flow around bonnet and doors cleaned up. Wing mirrors chucked in for good measure.  Might be time to start on the engine area and back end soon, but I'm thinking I might just finish what's required for this view alone allowing me to complete sooner and move on to another project.

Friday, 20 May 2011

Bugatti

Not much of an update, but the front radiator area is shaped.  Refined the air intakes to the front and sides and added rough geometry to the rear.

Wednesday, 18 May 2011

Bugatti Veyron - Lunchtime project

I want to keep practicing with Max, and I don't get much of a chance to do so at the moment - most of my work is Quark Xpress desktop publishing, so I started this as a little lunchtime project.  It's a sloppy start, but not bad for an hour or so with a sandwich in one hand.


Here's what the real life Veyron looks like: