Sunday 24 October 2010

Alternative Options


A quick example of how different colour schemes can be explored using the same 3D model.

Friday 15 October 2010

Global Illumination abomination


Rendering problem *sad face*.  I think its Global Illumination that I've got poor settings for, but I don't know for sure.  I'll be hounding the Maxforums people to help me solve it.

Thursday 14 October 2010

Lighting

I took a little time to investigate actual lumen levels of lamps, and found that my lighting in 3DS Max was a bit out.  I had most of my luminaires at twice the actual brightness they should have been - revised renders are looking nicer.

I also had a bit of a play with translucency to get the lampshades right.